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Cybernetics and Mutations

Balance & Fairness:

 

Mutations and cybernetics are tools for storytelling, not powergaming. Advantages must be balanced with disadvantages or roleplay challenges.

 

Example: A cybernetic arm may increase strength but require constant maintenance or make you stand out in public.

 

Visibility vs. Secrecy: 

If your mutation or cybernetic is hidden, most NPCs/PCs may not react. If it is visible or obvious, expect IC consequences such as suspicion, prejudice, or Brotherhood discipline.OOC Conduct: IC prejudice is allowed and encouraged for realism. OOC prejudice, harassment, or targeting is strictly against the rules and will result in moderation action.

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​​    Cybernetics:

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  • These Cybernetics are extremely expensive, require extensive surgery in New Chicago Cybernetics Facilities and are rare.

  • Prosthetic limbs, ocular implants, internal organ replacements, and neural augments are possible.

  • Some enhancements may offer advantages but should be balanced with drawbacks, vulnerabilities, or upkeep needs.  

  • Cybernetics are highly advanced compared to other fallout source materials due to the setting, technology and timeline)

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  • In-Character Prejudice:

    • While cybernetics are practical and advanced, visible or heavily cosmetic augmentations may draw scrutiny. Especially augmentations that add animalistic or bestial features.

    • Some wastelanders see cybernetic users as less human or “unnatural.”

    • Prejudice is IC only — no OOC harassment is tolerated (see Community Guidelines).​

Available Cybernetics

 

Cybernetic Arm

Pros: Enhanced strength, integrated tools or weapons; intimidating presence.

Cons: Obvious mechanical look; may jam or spark at bad times.

IC Notes: BOS may allow if documented; public may whisper “raider tech.”

 

Cybernetic Eye

Pros: Perfect vision, night vision, targeting overlay.

Cons: Unsettling glow or mechanical twitch; vulnerable to EMP.

IC Notes: Seen as cold or “inhuman,” BOS uses under supervision.

 

Cybernetic Legs

Pros: Greater mobility, running speed, jump power.

Cons: Noisy servos, stiff gait, mechanical failures.

IC Notes: Public sees “machine soldier”; BOS suspicious of unlicensed upgrades.

 

Dermal Plating- 

Pros: Enhanced resilience, bullets/knives less effective.

Cons: Cold, metallic patches under skin; looks unnatural.

IC Notes: Public recoils at touch, BOS sees potential tech corruption.

 

Neural Interface- 

Pros: Faster reaction time, mental data links, weapon integration.

Cons: Risk of seizures, migraines, or disassociation.

IC Notes: BOS fears brain-hacks; public fears “machine mind.”

 

Cybernetic Heart- 

Pros: Stamina boosted, resistant to fatigue and toxins.

Cons: If damaged, extremely vulnerable; requires rare maintenance.

IC Notes: The public rarely notices; BOS values but distrusts.

 

Cybernetic Lungs- 

Pros: Can breathe through radiation, dust, or water.

Cons: Cold, rasping breath; coughing sound of metal.

IC Notes: People fear it sounds like a ghoul.

 

Cybernetic Spine- 

Pros: Enhances posture, strength, and carrying load.

Cons: Surgical scars; risk of full-body shutdown if compromised.

IC Notes: BOS tolerates but sees high risk of tech dependence.

 

Voice Modulator- 

Pros: Can project loudly, mimic voices, or intimidate.

Cons: Sounds artificial, uncanny; slips at bad moments.

IC Notes: Settlers may laugh or fear “robot talk.”

 

Integrated Weaponry- 

Pros: Hidden blades, pistols, or energy tools inside limbs.

Cons: Requires maintenance, heavy, limits subtlety.

IC Notes: BOS rarely allows; the public sees it as raider or mercenary gear.

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Mutations
Mutations can be passive, active, or physical in nature. The character must remain fundamentally human baseline (no full ghouls, super mutants, or non-human species).

 

  • In-Character Prejudice:
     

    • Mutants often face fear, suspicion, or discrimination in settlements.

    • In New Chicago and Brotherhood of Steel territories, prejudice is especially strong.

    • Characters with visible or obvious mutations may experience IC bias, distrust, or even hostility from others.
       

  • Brotherhood of Steel Policy:
     

    • Officially, the BOS expels undocumented mutants from service.

    • A “Don’t Ask, Don’t Tell” policy exists:

      • If your mutation is subtle or can be hidden, you may remain within the BOS ranks.
         

If revealed, expulsion or punishment may occur ICly.

Available Mutations

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Adrenal Reaction

Pros: In fights, desperation brings out terrifying strength and focus.

Cons: Reckless health risks; looks unstable, like they thrive on pain.

ICNotes: Seen as a “berserker,” distrusted in leadership roles.

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Bird Bones

Pros: Moves lightly and gracefully, can leap or fall safely.

Cons: Physically fragile; brittle appearance.

IC Notes: Mocked as weak, fragile; BOS might view them as a liability.

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Carnivore

Pros: Perfect for wasteland survival, meat is plentiful and efficient.

Cons: Cannot digest plants, limiting diet in certain regions.

IC Notes: Hunters respect it, others may find it “feral.”

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Chameleon

Pros: Can vanish from sight, perfect for ambushes or escape.

Cons: Hard to control, activates in tense moments; may make others uneasy.

IC Notes: Feared as sneaky or untrustworthy.

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Eagle Eyes

Pros: Keen awareness, sniper’s eye, uncanny attention to detail.

Cons: Physically weakened; can appear sickly or underfed.

IC Notes: BOS values the skill but mistrusts the frailty.

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Egg Head

Pros: Brilliant insights, strong memory, heightened perception.

Cons: Frail body, mocked for being “all brains, no brawn.”

IC Notes: BOS tolerates if useful; others may see as “freak genius.”

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Electrically Charged

Pros: Sparks fly in stress; attackers risk getting shocked.

Cons: Uncontrolled bursts can damage gear or allies.

IC Notes: Seen as unstable, dangerous to live with.

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Empath

Pros: Deep emotional bond inspires teamwork and loyalty.

Cons: Easily hurt by stress, pain, or loss; sacrifices self often.

IC Notes: Viewed as noble by some, a liability by BOS.

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Grounded

Pros: Resistant to high-tech weapons, safe in energy-heavy fights.

Cons: Technology use is unstable, and devices glitch around them.

IC Notes: BOS may fear they interfere with tech.

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Healing Factor

Pros: Recovers from wounds unnaturally fast; inspires awe.

Cons: Slower to respond to medicine or stims; unnerving to watch wounds close.

IC Notes: Rumors of “ghoul blood” or unnatural taint.

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Herbivore

Pros: Finds nourishment from plants others ignore, thrives on simple foods.

Cons: Cannot digest meat, seen as weak in survivalist groups.

IC Notes: Mocked for being “soft.”

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Herd Mentality

Pros: Draws strength from groups, inspires unity.

Cons: Falters when alone, reliant on company.

IC Notes: Seen as dependent or “pack animal.”

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Marsupial

Pros: Incredible leaper, able to traverse ruins or ambush from heights.

Cons: Sometimes childlike in demeanor, absent-minded.

IC Notes: BOS treats them as “too obvious,” easy to expose.

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Plague Walker

Pros: Presence becomes dangerous when sick; enemies fear approaching.

Cons: Must be ill for it to manifest, isolating and feared.

IC Notes: Ostracized; BOS quarantines them immediately.

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Scaly Skin

Pros: Tough, hardened skin provides visible resilience.

Cons: Obvious mutation, skin feels rough, repels touch.

IC Notes: Distrusted as “inhuman.”

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Speed Demon

Pros: Quickest hands in the Wastes, restless and driven.

Cons: Consumes food/water rapidly; jittery mannerisms.

IC Notes: Seen as twitchy or unhinged.

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Talons

Pros: Natural melee weapons; terrifying in close combat.

Cons: Makes handling tools/weapons awkward; monstrous appearance.

IC Notes: Feared, sometimes hunted outright.

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Twisted Muscles

Pros: Fearsome melee fighter, raw brute power.

Cons:  Poor shot, clumsy with firearms.

IC Notes: BOS might view them as “mutant brutes.”

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Unstable Isotope

Pros: Emits dangerous energy under stress, terrifying presence.

Cons: Hurts friends and enemies alike; drains trust.

IC Notes: BOS will not tolerate their presence.

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